Working at Limbic Entertainment

Do you want to enter the games industry? Are you looking for a new challenge?

Limbic might be the place for you!

We’re working on a number of interesting projects and need intelligent and creative people! If you want to know what we currently have in the pipeline, we can talk about it in a personal meeting.

We are looking for someone who loves games just as much as we do. We want people in our team who like challenges and enjoy being creative. We want our team members to share our philosophy and to identify with our company. If making games is more than just some job to you, then you might be just the right person for our crew.

Currently open Jobs

Art Director (m/f)

Full-time, on-site

Limbic Entertainment is seeking an experienced Art Director (m/f) for an unannounced Unreal 4 project.

As our Art Director (m/f) you will be responsible for the art creation of one of our productions and ensure that the graphics in the product maintain a consistent style and quality. You will work with our publisher, internal stakeholders and our external outsourcing partners to define the visual presentation of the final product. Your role will also involve leading a small in-house art team and providing feedback to them on the assets they produce.

Your tasks:

  • Defining the art direction for one of our game productions
  • Briefing and debriefing our outsourcing partners and freelancers
  • Defining qualitative and quantitative expectations for our inhouse artists and outsourcing partners in accordance with lead programmers and game designers
  • Working out, maintaining and approving timelines and work schedules in cooperation with project management
  • Presenting graphics content to the teams, management and external partners
  • Identifying the greatest risks in the graphics section

Requirements:

  • Several years of experience in game development
  • Several released products
  • Confidence in planning and executing complex, graphics-intense game productions
  • Very good knowledge of current graphics software such as Photoshop, 3DSMax/Maya etc.
  • Excellent conceptual skills when it comes to creating scribbles, mood boards and layouts
  • Determination and good presentation skills
  • High affinity to games, internet and multimedia
  • Fluent in English
  • EU citizenship or a valid working permit for Germany

What we offer:

  • A responsible and challenging position in a dynamic business
  • Our team of more than 60 employees contributes to an enjoyable and cooperative working atmosphere
  • Flat hierarchies make for quick decision-making
  • Interesting game projects with many different, diverse and challenging tasks
  • Appropriate remuneration

Please send your full CV and cover email to:

Sabine Burmeister
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Console Programmer (m/f)

Full-time, on-site

Limbic Entertainment is looking for a talented and experienced Console Programmer (m/f) for Tropico 6, an UnrealEngine 4 project.

As our Console Programmer (m/f), you will have a great passion for new-generation consoles and engine technologies in general. You will have already worked on professional projects in the gaming industry and ideally released at least one title. One of the responsibilities of this role is porting and developing console gameplay functionalities and tools. In addition, you will support technical artists and level designers with their porting efforts. Evaluating and integrating new tools and maintaining the deployment pipeline by applying updates will also be one of your responsibilities.

Your tasks will include:

•    Implementing functionalities with a focus on consoles (PlayStation 4 and Xbox One and potentially Nintendo Switch)
•    Supporting the build creation and submission processes
•    Improving game performance on the engine side
•    Becoming familiar with big code bases and maintaining third-party code
•    Creating and estimating tasks and user stories
•    Maintaining the product with technical support and bug fixes
•    Evaluating new technologies and plugins

Requirements:

•    Two to three years’ experience in game development, preferably console games
•    Experience in developing for consoles and the submission processes (with Sony and/or Microsoft and/or Nintendo)
•    Excellent C++ skills and well acquainted with Visual Studio
•    A background in working with Unreal Engine 4
•    Experience in development environments, standards and technologies such as OOP, Design Patterns, Test Driven Development, UML, etc.
•    Familiarity with code and data optimizing to improve performance and memory usage
•    High affinity for games, the internet and multimedia
•    Fluent in English
•    EU citizen or a valid working permit for Germany

What we offer:

•    A responsible and challenging position in a dynamic business
•    Our team of more than 60 employees contributes to an enjoyable and cooperative working atmosphere
•    Flat hierarchies make for quick decision-making
•    Interesting game projects with many different, diverse and challenging tasks
•    Appropriate remuneration

Please send your full CV and cover email to:

Sabine Burmeister
This email address is being protected from spambots. You need JavaScript enabled to view it.

Game Designer (m/f)

Full-time, on-site

Limbic Entertainment is looking for a talented Game Designer (m/f) for an unannounced Unreal Engine 4 project.

For this position, we are seeking a person, with a great passion for games in general, but also a good understanding of the underlying game mechanics, rulesets and development processes. You will participate in developing complex, dynamic PC and console games, where your main objective will be the definition, design and documentation of game features. A close collaboration with all members of the game design team, as well as direct communication and interaction with other departments, is an integral part of your job. It will also be within your responsibility to present the results to the team, management and our customers.

Your tasks:

  • Designing game features in the areas of combat, levels, systems and UI
  • Writing and presenting proposals for game systems and other design topics
  • Assisting your leads in defining and prioritizing product backlog content
  • Documenting and maintaining work results in the game design document
  • Providing feedback to other departments on their implementations
  • Answering questions and discussing recommendations from other departments or team members
  • Supporting leads and producers with the creation of documents and materials for events and press
  • Evaluating the market and competitor products

Requirements

  • At least three years of industry experience in game design and at least one released title (preferably PC and/or console games)
  • Creative mindset with an eye for detail
  • Having problem-solving skills, the ability to quickly adapt to change and a result-oriented work style
  • Ability to think creatively, analytically and sometimes out of the box
  • Having knowledge of usability and accessibility concepts
  • Experience in working with standard Office software, such as Word, Excel and PowerPoint as well as JIRA/Confluence and Google Docs.
  • High affinity for games, having played a good variety from different genres
  • Experience with and affinity for strategy games is a plus
  • Market and industry knowledge
  • Fluent in English
  • EU citizen or a valid working permit for Germany is required

What we offer:

  • A responsible and challenging position in a dynamic business
  • Our team of more than 60 employees contributes to an enjoyable and cooperative working atmosphere
  • Flat hierarchies make for quick decision-making
  • Interesting game projects with many different, diverse and challenging tasks
  • Appropriate remuneration

Please send your full CV and a cover email to:

Sabine Burmeister
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Lead Game Designer (m/f)

Full-time, on-site

Limbic Entertainment is looking for a seasoned Lead Game Designer (m/f) to manage our game design department.

As our Lead Game Designer (m/f) you will not only have a passion for games in general, but also a good understanding of game mechanics, development processes and social interactions. You will participate in developing complex, dynamic PC and console games where your main objective will be creating the product vision and core design ideas of the games. You will be in charge of the design team with all designers reporting directly to you.  

Besides leading the design team, it will be your responsibility to convey ideas and concepts to the other stakeholders and directly report to the producers and top management. Working closely with the other leads and their teams will be mandatory to ensure successful products and great game experiences.

Tasks include:

  • Managing and guiding the design team
  • Defining the game vision and high-level design in consultation with our clients
  • Coordinating the work and approve the results of the other game designers in the team
  • Creating systemic overviews of the game design and presenting it to stakeholders
  • Collaborating with the technical, art and level design teams to realize and iterate the game vision
  • Assisting producers in defining and prioritizing the product backlog
  • Setting up and managing the game design documents
  • Identifying design related project risks
  • Analyzing and evaluating game concepts 
  • Prioritizing work and meeting deadlines, communicating and documenting progress
  • Observing, comparing and analyzing the market and competitors

Requirements:

  • At least five years of industry experience in game design with several released titles
  • Experience of leading game design teams
  • Excellent communication skills
  • Ability to convince the team and customers of your ideas
  • Extensive market and industry knowledge
  • Self-motivated and proactive with the ability to work without direct supervision
  • A creative perspective and ability to see the ‘big picture’   
  • Ability to proactively interact and work with other department leads
  • Being a problem solver, keeping cool even when dealing with temporary high workloads
  • High affinity for games, you know them all (almost)
  • Fluent in English
  • EU citizen or a valid working permit for Germany

What we offer:

  • A responsible and challenging position in a dynamic business
  • Our team of more than 60 employees contributing to an enjoyable and cooperative working atmosphere
  • Flat hierarchies make for quick decision-making
  • Interesting game projects with many different, diverse and challenging tasks
  • Appropriate remuneration

Please send your full CV and a cover email to:

Sabine Burmeister

This email address is being protected from spambots. You need JavaScript enabled to view it.

Senior Programmer (m/f)

Full-time, on-site

Limbic Entertainment is seeking a talented and experienced Senior Programmer (m/f) for Tropico 6, an UnrealEngine 4 project.

As our Senior Programmer (m/f) you will have great passion for game development in all areas and especially in the use of Unreal. You have already worked for several years in professional environments and shipped several products. With this know-how you will be a key player in our agile setup and the central spokesperson for the team. Working with and training younger colleagues will be a very important aspect of this position. You will have a strong ownership on all game client-related development steps and will be a main contact person for leads and management.

Your tasks:

  • Planning and implementing gameplay functionalities
  • Improving and controlling the game performance
  • Creating and estimating of tasks and user stories
  • Maintaining the product and providing bug fixes
  • Evaluating new technologies and plugins
  • Being the main contact person for other programmers providing support and training
  • Communicating and supporting with other departments

Requirements:

  • Several years of experience in game development, preferably PC and online games
  • Several released products
  • Professional experience in working with any version of the Unreal Engine
  • Excellent C++ skills and well acquainted with Visual Studio
  • Experienced in development environments, standards and technologies such as OOP, Design Patterns, Test Driven Development, UML, etc.
  • Good comprehension of code and data optimizing order to improve performance and memory usage
  • Experience with database programming, key-value stores and NoSQL systems is a plus
  • Background in console development and certification is a plus
  • Quick familiarization with big code bases and maintenance of third party code
  • Good knowledge of unit tests and profiler tools
  • You should be a problem solver who stays cool even when dealing with a high workload
  • High affinity to games, internet and multimedia
  • Fluent in English
  • EU citizenship or a valid working permit for Germany

What we offer:

  • A responsible and challenging position in a dynamic business
  • Our team of more than 60 employees contributes to an enjoyable and cooperative working atmosphere
  • Flat hierarchies make for quick decision-making
  • Interesting game projects with many different, diverse and challenging tasks
  • Appropriate remuneration

Please send your full CV and a cover email to:

Sabine Burmeister
This email address is being protected from spambots. You need JavaScript enabled to view it.

 

 

We make games because we love games.

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Limbic Entertainment has a very friendly work atmosphere. Our horizontal hierarchies make it easy for everyone to contribute their own ideas and to act out their professional ambitions. We acknowledge proficiency as well as offering opportunities.

We want our employees to broaden their horizons. Playing other games in order to analyse how they work, discussing game design, watching colleagues building levels, talking to coders about the complexity of a fight system – all of this is not only possible, but explicitly encouraged.

Good planning is important to us. We draft our games together, estimate how long everything will take and make a schedule. And then we work hand in hand in order to meet our deadlines. While we love our jobs, we also love to play. That’s why we organize network gaming sessions at our office from time to time, as well as dart competitions and Magic gatherings. Some of us also like to cook lunch together, and our lunch-break barbecues are legendary.

We make games because we love games. Working in the games industry is our passion.